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From Humanitarian-FOSS Project Development Site

The Cathedral and the Bazaar by Eric Steven Raymond

The The Cathedral and the Bazaar (1996-2000) is a classic in the open-source movement. Traditional software development is liked to a cathedral, which is build by a master builder assisted by a team of experts. It is a top-down project. The open-source development is liked to a "babbling bazaar of different agendas and approaches."

To test the effectiveness of the Linux model, Raymond applied it in his development of Fetchmail. The lessons he learned about open-source development are summarized in the following list of aphorisms.

Eric Steven Raymond's Aphorisms

  1. Every good work of software starts by scratching a developer's personal itch.
  2. Good programmers know what to write. Great ones know what to rewrite (and reuse).
  3. "Plan to throw one away; you will anyway." (Fred Brooks, Mythical Man-Month, Ch. 11)
  4. If you have the right attitude, interesting problems will find you.
  5. When you lose interest in a program, your last duty to it is to hand it off to a competent successor.
  6. Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging.
  7. Release early. Release often. And listen to your customers.
  8. Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone.
  9. Smart data structures and dumb code works a lot better than the other way around.
  10. If you treat your beta-testers as if they're your most valuable resource, they will respond by becoming your most valuable resource.
  11. The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better.
  12. Antoine de Saint-Exupry: ``Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away.
  13. Any tool should be useful in the expected way, but a truly great tool lends itself to uses you never expected.
  14. When writing gateway software of any kind, take pains to disturb the data stream as little as possible--and never throw away information unless the recipient forces you to.
  15. To solve an interesting problem, start by finding a problem that is interesting to you.
  16. Provided the development coordinator has a communications medium at least as good as the Internet, and knows how to lead without coercion, many heads are inevitably better than one.

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